Feb
27

Operation Neptune (1.7) Released!

Evidently two releases in two months wore us out for a whole year :)

We (the S44 devs) are incredibly pleased to release Spring:1944 v1.7 “Operation Neptune”.

The main features in this release are a whole bunch of visual updates to our ships, and a handful of new naval units — all of this through yuritch’s most excellent work.

This release also includes a large number of bugfixes and updates for newer Spring engine versions.

Have fun, see you on #s44 or the forums!

The Spring: 1944 Team

Dec
03

Operation Most III (1.62) Released!

Two releases in two months? What is this madness?

Most III (1.62) is a minor update to Morgenrote, fixing a handful of bugs related to paratroopers, partisan drops, and flag capping with units inside transports.

It also includes some small changes in unit visibility and partisan ambush mode.

Happy holidays, and enjoy!

The Spring 1944 Team

Oct
02

Operation Morgenrote (1.6) Released!

Hey all!

Spring:1944 Operation Morgenrote (v1.6) has been released! We’ve all been pretty busy with real life in the last 15 months or so, but this represents a large improvement over 1.53, our last public release. FLOZi especially has done some awesome work fixing CRAIG (our AI) and improving the state of our internals for any would-be modders, and zCram put together our beautiful maps page. Installation instructions can be found on our downloads page. Enjoy!

The Spring 1944 Team

May
17

Wiki change

A new mediawiki installation has replaced the old dokuwiki. Pages have mostly been imported, but will need manual editing in places.

Update from Nemo: almost all pages have been restored to their former glory, along with a bit of restructuring. Go forth and edit!

Jul
21

Model/Texture Updates

Development has been going on for about two years now, and our Art Lead has realized that a lot of the earlier work — models and textures primarily — are beginning to show their age.

So over the past month or two, S:44′s art devs have been “upgrading” a lot of the art in the game. Some units are getting a simple texture touch-up to bring them up to par, while others like the entire Sherman series of tanks have been completely remodeled and retextured.

Check out the Screenshots section!

Jul
21

Branch Development Update – Finland & Italy

While we prepare for the M-series release, this may be a good time to reveal some of the branches of development which will not be making it into this release, but have been advancing in relative darkness; Finland and Italy, which should eventually be merged into the main game as complete sides.

Finland, as a sub-project, was begun by now-inactive developer, Felix The Cat, several years ago. At that point there was no clear direction in terms of game design, nor a complete unit list. Finland was seen as an auxiliary project with little hope of playability within the constraints of realism. When commitments caught up with Felix, development froze – the active developers were focused upon streamlining as well as differentiating the game design of the core four nations and completing their general rosters of units. Last year, Nemo and Neddie began to discuss the development of Finland in more detail, and quickly the other developers were interested, though the development team has remained focused on the core game. With the help of Yuritch, Evil4Zerggin and members of the Spring: 1944 community, Neddie was able to assemble a basic unit list for Finland. At present, Nemo and Neddie are working on the design of the faction, though it appears that Finland will balance relatively small numbers and a poor selection of armour with highly effective infantry, abundant anti-armour weaponry, units and structures tailored for guerrilla warfare as seen in the Winter War, and a capture mechanic, by which the Finnish soldiers should be able to capture abandoned enemy equipment. Currently, many of the vehicles and guns used by the Finns from 1941 to 1944 are modeled, though about half the unit list remains to be modeled by Yuritch and various contributors, and nearly all have yet to be textured. While a fully modeled and skinned release is still sometime off, the team has high hopes for completing Finland as an Expert faction, sometime before July of this year.

Italy has long been requested by players and contributors who feel that one Axis major, specifically Germany, is not enough for various reasons ranging from fair representation to historical accuracy. It was not in the original game design because, like Japan or Finland, it would require copious amounts of work, and, arguably was not balance comparable in a historical view. However, Yuritch and SpikedHelmet put together a basic unit list for the faction, and after some prompting, Neddie consented to take on the responsibility for balance and game design of the faction. At present it appears that Italy will utilize large numbers of inexpensive armour and vehicles to support an infantry core which is stratified between the basic infantry which historically seemed poorly lead and poorly equipped and the elite infantry such as the Bersaglieri or Alpini who were highly trained and well armed. There is also the possibility that Italian players will be able to request German support of various sorts, though this remains under discussion. Yuritch began modeling Italian vehicles and artillery at the beginning of last year, and with the buildings of N3mesis, a major contributor, it has become clear that the artistic bottleneck, once again, is in terms of skinning. We cannot commit to even to a tentative release date for Italy, but we hope to have it in game and playable as an Intermediate faction, probably similar in difficulty of play to the Soviets or Great Britain.

Japan is currently in planning, but I mention it only to appease those who particularly desire it. It is unlikely to make an appearance in the coming year, being a highly difficult faction to balance in relation to those seen in the European Theatre. This is due, in short, to the limited selection of armour, poor anti-armour capabilities, and the fact that the primary strengths of Japan – physical isolation, expanded navy and expanded air force – cannot be represented in the same environment as the core game. As with Finland and Italy, Neddie is primarily responsible for Japanese planning and development.

Anyway, as more units are textured and development on these branches continues, we plan to post various media teasers!

Jul
21

Progress on M-Series release!

Hey all!

Despite our quietness, progress is trucking right along, as anyone who’s had an eye on our SVN log will have noticed. Progress towards the first M-series release (tentatively titled Market Garden) has been significant, with loads of major additions, such as:

  • Paratroopers for the US.
  • Glider landings for the Brits.
  • V1 rocket for Germans.
  • Ambush mode for Soviet partisans (keeps them hidden until they can throw their molotovs).
  • Mobile AA units.
  • An entirely revamped armor system (gun/penetration).
  • Turn commands (so you can angle those tanks to face just the right way).
  • Smoke shells (blind the enemy so you can advance!).
  • Huge revisions to the role of artillery, so it behaves less like direct fire support and more like long-range bombardment.
  • Streamlined ‘tech tree’ using a prerequisite system.
  • And loads more! 

Note: if you already have S44 installed, just grab the Spring Engine update from here: Springrts.com as you don’t need to install the whole game again.