Mutator

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JAL
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Re: Mutator

Postby JAL » Wed Dec 26, 2012 7:20 am

1 file was missing
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modinfo.lua
(375 Bytes) Downloaded 752 times

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yuritch
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Re: Mutator

Postby yuritch » Wed Dec 26, 2012 8:23 am

It was not meant as a mutator, it's just a collection of units right now. Plus we don't want 2 different incompatible "+1 side" mutators to be around.

Any comments on units?
Ho-Ro, for example, is something new to S44. It's a bit like ISU-152, but still very different.
Most of the new tanks have working bow machineguns, but no turret machineguns (since those face backwards and I can't make them work yet), does that feel ok?
Is unarmed halftrack ok or should I add a machinegun to it?

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JAL
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Re: Mutator

Postby JAL » Wed Dec 26, 2012 10:07 am

the japanese truck cant deploy and doesnt have a corpse
Is the MG on turret a AA gun?
SP arty is very good, but the tankette doesnt have a mg, (it was only good vs halftracks, MG troops).

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yuritch
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Re: Mutator

Postby yuritch » Wed Dec 26, 2012 12:16 pm

Truck is incomplete yet (deploy and corpse).
Not sure what do you mean as MG on turret.
Tankette is NOT supposed to have an MG, it's so small that it either had MG or gun IRL.

Also, there's a new version of Japanese units, featuring some more of them (incl. 2 ships). Take a look at Chi-Ha tanks and their exhaust smoke (when starting to move).

(obsolete file removed)

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yuritch
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Re: Mutator

Postby yuritch » Thu Dec 27, 2012 4:50 pm

Some more units. Some buildings are included this time.
Exhaust smoke added to all vehicles which have exhaust system visible on the model. Currently uses same effect as light guns, needs something more exhaust-like.

(obsolete file removed)

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yuritch
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Re: Mutator

Postby yuritch » Mon Dec 31, 2012 8:11 am

Now with aircraft. /cheat /give japradar and see.
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some_japanese_units_v4.7z
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yuritch
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Re: Mutator

Postby yuritch » Tue Jan 01, 2013 1:08 pm

Ok, now it's not just a bunch of units, but a new side added to the mutator.



(Japan is horribly unbalanced. As in not balanced at all)

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JAL
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Re: Mutator

Postby JAL » Tue Jan 01, 2013 2:03 pm

Great work yuri !

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lowdive
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Re: Mutator

Postby lowdive » Tue Jan 01, 2013 8:51 pm

:D

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Re: Mutator

Postby TotalAnnihilation » Mon May 06, 2013 6:47 pm

There are versions compatible with Spring 94?

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Re: Mutator

Postby TotalAnnihilation » Mon May 13, 2013 6:50 pm


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yuritch
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Re: Mutator

Postby yuritch » Tue May 14, 2013 11:24 am

If you have an svn client, you can get the mutator at . It also requires an svn version of S44 however ()

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Re: Mutator

Postby TotalAnnihilation » Tue May 14, 2013 4:57 pm

Ok!

Explain to me how should I do?

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JAL
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Re: Mutator

Postby JAL » Wed May 15, 2013 1:59 pm


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Re: Mutator

Postby TotalAnnihilation » Wed May 15, 2013 5:20 pm


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JAL
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Re: Mutator

Postby JAL » Fri May 17, 2013 4:13 pm

yuritch made models and texture for jap/ita , but he said human models r hard to make.
this will take time.

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JAL
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Re: Mutator

Postby JAL » Sun Sep 15, 2013 11:18 am

i made a new version of additional mutator:

+ fixed AP damage
+ desabled turret hitvol (because of spring 0.94)
+ based on most III
+ rev 3850


edit:
http://www.file-upload.net/download-809 ... 2.sdz.html
(AP damage should work now)

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JAL
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Re: Mutator

Postby JAL » Sat Sep 21, 2013 4:15 am

new version:

+ based on most III and additionalsides rev 3855
+ removed svn folders from sdz to avoid sync errors
+ AP rules of previous version

http://www.file-upload.net/download-809 ... 3.sdz.html

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JAL
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Re: Mutator

Postby JAL » Sat Jun 20, 2015 7:37 am

There a small balance mutator for dev version:

-cheaper Tiger & Tiger ii
-long 75mm and 88mm reload 1sec faster
-Tiger II front armour has 20mm more
-AA ranges reduced by 25%
- Mortar platoons cost is based on 2000 command + HP (single unit)
- airbombs target borders of units
- IS2 is cheaper
- Valentine is cheaper
- Jagdpanther is cheaper
- 10HP more for JPN infantry

http://www.file-upload.net/download-107 ... e.sd7.html

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PPsh
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Re: Mutator

Postby PPsh » Sat Jun 20, 2015 1:34 pm

Excellent, JAL is restarting his mutator ! ! !

LOL

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JAL
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Re: Mutator

Postby JAL » Sun Jun 21, 2015 11:45 am


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JAL
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Re: Mutator

Postby JAL » Sun Oct 04, 2015 8:49 am

New Mutator

Some new units , some balance stuff.

NEW update !

http://www.file-upload.net/download-109 ... 5.sdz.html

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JAL
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Re: Mutator

Postby JAL » Wed Oct 14, 2015 3:18 pm

UPDATE

- 10% cheaper alpini, improved semovente75_46 aiming
- made jpn heavysupport upgrade cheaper and jp medium tanks upgrade more expensive,made italian heavyarmour upgrade faster (it was slow),added craig pathing fro chesterhillv3
- fixed ChiHe MG targetting vs OPENVEH, fixed Teke targetting HE vs SOFTVEH
- reduced mobility of rocketarmed planes and stuka, jpnkami and uslvta4 can cap buoy now
- rusgazaaa buff , M2 AA gets more spread.
- improved optics for scoutcars.

http://www.file-upload.net/download-109 ... 6.sdz.html

update :

-removed unknown weapontags, HVAR has range=700, Barrage Rocket spreads more, m8rocket82mm does 25% more damage, mc202 sortie is a bit cheaper.
- fixed some ju87 aiming and chasing.
- i changed turnrates of armor: light is 800, med = 900, heavy =1000, artillery =1100

http://springfiles.com/spring/games/1944-mod

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yuritch
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Re: Mutator

Postby yuritch » Tue Feb 02, 2016 5:09 am

I've made a UnitDefs dump from 2.0, Equilibrio 2.085 (I think that was the version) and current master. They are in a format which should make diffing them easier to see what was changed balance-wise.


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yuritch
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Re: Mutator

Postby yuritch » Fri Feb 05, 2016 5:11 pm

New attemps at dumping the defs, this time got more tags (it seems still not all of them).



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