Difference between revisions of "Artillery"

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= Standard Artillery =
 
= Standard Artillery =
  
Standard artillery takes the form of variously-sized howitzers such as the German leFH 18 or American 105mm M2. They operate very similarly to anti-tank guns; when requisitioned they are in towed form and must be moved into a location, deployed, and constantly supplied from nearby ammunition stores.
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Standard artillery takes the form of variously-sized howitzers such as the German [[leFH 18]] or American [[M2 105mm Howitzer|105mm M2]]. They operate very similarly to anti-tank guns; when requisitioned they are in towed form and must be moved into a location, deployed, and constantly supplied from nearby ammunition stores.
  
 
Standard artillery are best used at as long a range as possible, to prevent them easily being spotted and attacked by enemy forces. While they are capable of directly firing against nearby targets, their slow rotating speed makes it difficult for them to track anything moving, and their accuracy at closer ranges dramatically decreases. At long range however, artillery can provide a steady stream of damage against a target area, killing enemy troops, destroying enemy structures and wreaking havoc with his logistics support.  
 
Standard artillery are best used at as long a range as possible, to prevent them easily being spotted and attacked by enemy forces. While they are capable of directly firing against nearby targets, their slow rotating speed makes it difficult for them to track anything moving, and their accuracy at closer ranges dramatically decreases. At long range however, artillery can provide a steady stream of damage against a target area, killing enemy troops, destroying enemy structures and wreaking havoc with his logistics support.  
  
Individually, artillery is rather ineffective owing to its slow reload time and lack of pinpoiint accuracy; having a single artillery piece try to hit a specific location (such as an enemy machinegun nest) will take quite some time. Therefore it is always better to group artillery into batteries so that their combined fire will saturate a target area.  
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Individually, artillery is rather ineffective owing to its slow reload time and lack of pinpoint accuracy; having a single artillery piece try to hit a specific location (such as an enemy machine-gun nest) will take quite some time. Therefore it is always better to group artillery into batteries so that their combined fire will saturate a target area.  
  
 
== Self-Propelled Artillery ==
 
== Self-Propelled Artillery ==
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Self-Propelled Artillery has the obvious advantage of vastly increased mobility, as they do not require any sort of deployment in order to operate -- they can drive to an area and immediately begin engaging the enemy, and can instantly withdraw to another location if they come under attack. This can, of course, make them harder to keep constantly supplied, so it is best to keep mobile halftracks near them whenever possible.  
 
Self-Propelled Artillery has the obvious advantage of vastly increased mobility, as they do not require any sort of deployment in order to operate -- they can drive to an area and immediately begin engaging the enemy, and can instantly withdraw to another location if they come under attack. This can, of course, make them harder to keep constantly supplied, so it is best to keep mobile halftracks near them whenever possible.  
  
{{:guides:tactics:artillerybattery.jpg|A battery of artillery}}
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[[File:artillerybattery.jpg|A battery of artillery]]
  
//Above: A battery of US artillery causes relatively light but continuous damage to an area.//
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''Above: A battery of US artillery causes relatively light but continuous damage to an area.''
  
 
= Rocket Artillery =
 
= Rocket Artillery =
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The Germans and Soviets both field rocket artillery. The German variant is towed, and therefore has the same weaknesses as towed standard artillery. The Soviet version, however, is based on a mobile (but highly vulnerable) truck.
 
The Germans and Soviets both field rocket artillery. The German variant is towed, and therefore has the same weaknesses as towed standard artillery. The Soviet version, however, is based on a mobile (but highly vulnerable) truck.
  
Rocket artillery has several advantages over standard artillery. Its main advantage is the ability to quickly unleash a barrage of missiles against its target in a fraction of the time it would take an entire battery of standard artillery to do the same. While less accurate, the sheer amount of firepower unleashed on the targeted area is sure to create extensive damage.
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Rocket artillery has several advantages over standard artillery. Its main advantage is the ability to quickly unleash a barrage of missiles against its target in a fraction of the time it would take an entire battery of standard artillery to do the same. While less accurate, the sheer amount of firepower unleashed on the targeted area is sure to cause extensive damage.
  
Along with this advantage, rocket artillery has a significant disadvantage, namely in the high amount of logistics they use to keep themselves firing. Just as they pour out an immense amount of firepower in a short period of time, so too do they use up an immense amount of logistics supply in a similar short period. Despite this, the power of a battery of rocket artillery can often win games by completely devestating an enemy's base or defensive line.
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Along with this advantage, rocket artillery has a significant disadvantage, namely in the high amount of logistics they use to keep themselves firing. Just as they pour out an immense amount of firepower in a short period of time, so too do they use up an immense amount of logistics supply in a similar short period. Despite this, the power of a battery of rocket artillery can often win games by completely devastating an enemy's base or defensive line.
  
{{:guides:tactics:rocketartillery.jpg|Rocket artillery firing a salvo.}}
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[[File:rocketartillery.jpg|Rocket artillery firing a salvo.]]
  
//Above: Several rocket artillery fire salvos that produce intense damage over an area in a short amount of time.//
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''Above: Several rocket artillery fire salvos that produce intense damage over an area in a short amount of time.''

Revision as of 12:55, 24 May 2012

There are two forms of artillery in-game: Standard (cannon) artillery and rocket artillery.

Standard Artillery

Standard artillery takes the form of variously-sized howitzers such as the German leFH 18 or American 105mm M2. They operate very similarly to anti-tank guns; when requisitioned they are in towed form and must be moved into a location, deployed, and constantly supplied from nearby ammunition stores.

Standard artillery are best used at as long a range as possible, to prevent them easily being spotted and attacked by enemy forces. While they are capable of directly firing against nearby targets, their slow rotating speed makes it difficult for them to track anything moving, and their accuracy at closer ranges dramatically decreases. At long range however, artillery can provide a steady stream of damage against a target area, killing enemy troops, destroying enemy structures and wreaking havoc with his logistics support.

Individually, artillery is rather ineffective owing to its slow reload time and lack of pinpoint accuracy; having a single artillery piece try to hit a specific location (such as an enemy machine-gun nest) will take quite some time. Therefore it is always better to group artillery into batteries so that their combined fire will saturate a target area.

Self-Propelled Artillery

Self-Propelled Artillery has the obvious advantage of vastly increased mobility, as they do not require any sort of deployment in order to operate -- they can drive to an area and immediately begin engaging the enemy, and can instantly withdraw to another location if they come under attack. This can, of course, make them harder to keep constantly supplied, so it is best to keep mobile halftracks near them whenever possible.

A battery of artillery

Above: A battery of US artillery causes relatively light but continuous damage to an area.

Rocket Artillery

The Germans and Soviets both field rocket artillery. The German variant is towed, and therefore has the same weaknesses as towed standard artillery. The Soviet version, however, is based on a mobile (but highly vulnerable) truck.

Rocket artillery has several advantages over standard artillery. Its main advantage is the ability to quickly unleash a barrage of missiles against its target in a fraction of the time it would take an entire battery of standard artillery to do the same. While less accurate, the sheer amount of firepower unleashed on the targeted area is sure to cause extensive damage.

Along with this advantage, rocket artillery has a significant disadvantage, namely in the high amount of logistics they use to keep themselves firing. Just as they pour out an immense amount of firepower in a short period of time, so too do they use up an immense amount of logistics supply in a similar short period. Despite this, the power of a battery of rocket artillery can often win games by completely devastating an enemy's base or defensive line.

Rocket artillery firing a salvo.

Above: Several rocket artillery fire salvos that produce intense damage over an area in a short amount of time.