Difference between revisions of "Resources"

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Spring: 1944 has four primary resources, three of which are directly represented in the game system.
 
Spring: 1944 has four primary resources, three of which are directly represented in the game system.
  
Command Points, Logistics and Time are utilized by the game in a complex balancing system that ensures good units are relatively expensive and time-consuming to field while inferior units are cheaper and more available. Attention is a more abstract idea, dealing with the amount of management of your combat units, support units, economy, territory control and so forth experienced in the game.
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[[Command]], [[Logistics]] and [[Time]] are utilized by the game in a complex balancing system that ensures good units are relatively expensive and time-consuming to field while inferior units are cheaper and more available. [[Attention]] is a more abstract idea, dealing with the amount of management of your combat units, support units, economy, territory control and so forth.
 
 
 
 
* [[Command]]
 
* [[Logistics]]
 
* [[Time]]
 
* [[Attention]]
 

Latest revision as of 10:37, 23 May 2012

Spring: 1944 has four primary resources, three of which are directly represented in the game system.

Command, Logistics and Time are utilized by the game in a complex balancing system that ensures good units are relatively expensive and time-consuming to field while inferior units are cheaper and more available. Attention is a more abstract idea, dealing with the amount of management of your combat units, support units, economy, territory control and so forth.